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- on mouseUp
- if rollOver(26) then
- set the member of sprite 26 to member "BtMod_2_A/3" of castLib "elementos graficos"
- puppetSprite(26, 0)
- updateStage()
- repeat with xx = 1 to 29
- set the visible of sprite xx to 0
- end repeat
- set the visible of sprite 46 to 0
- set the visible of sprite 34 to 0
- set the visible of sprite 38 to 0
- go("lupa")
- end if
- end
-
- on mouseDown
- repeat while the stillDown
- puppetSprite(26, 1)
- if rollOver(26) then
- set the member of sprite 26 to member "BtMod_2_B/3" of castLib "elementos graficos"
- else
- set the member of sprite 26 to member "BtMod_2_A/3" of castLib "elementos graficos"
- end if
- updateStage()
- end repeat
- end
-